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|This article is about the video game. You might have been looking for Ben Tennyson, Ben 10, Ben 10 (Reboot), or Ben 10 (IDW).|
|The characters and/or events depicted in this article pertain to games of the Ben 10 franchise.|
|The characters and/or events depicted in this article are non-canon to the main series' continuity.|
|Next game||Ben 10: Protector of Earth|
Ben 10 was the first Ben 10 game, released for the HyperScan.
"Oh yeah, it's Hero Time!" - Ben Tennyson
When the most powerful device in the universe falls into the hands of a 10-year-old buy, there are bound to be some major complications. The Omnitrix, with its ability to biologically transfer the otherworldly DNA of bizarre alien species, enables young Ben Tennyson to morph into 10 separate superheroes: Heatblast, Upgrade, Grey Matter, Stinkfly, Ghostfreak, Ripjaws, Wildmutt, Four Arms, XLR8 and Diamondhead. While each has its own set of fantastic powers, they also have specific shortcomings that make them (and Ben) vulnerable to a variety of villainous adversaries - all of whom seem magnetically drawn to "the watch".
The chief of the bad guys is Vilgax, an intergalactic warlord who has scoured the universe in search of the Omnitrix. Now that Vilgax has traced it to Earth, and more specifically, Ben's wrist, nothing will stop him from possessing it. He has employed a number of Ben's former adversaries in this devious quest. Each will take a shot at bringing Ben and his various incarnations down as Vilgax sets the final trap: a power-dampening Omni-Release device, which will finally separate the watch from Ben's wrist, placing the Omnitrix in the squid-faced despot's slimy claws.
With the threat of this new and dangerous technology, Ben's only hope is to boost the power of the Omnitrix by fashoning his own invention: an Omni-Shield, constructed from the weapons of the various villains he battles. Hopefully the shield will be enough to defend against Vilgax's latest assault campaign.
While Ben's main challenges are discovering the best way to harness his power and when to summon his inner superheroes, it's a good thing that he has some backup. Ben is aided along the way by his two traveling companions, the worldly wise, yet completely unsuspecting Grandpa Max and his sharp, shrewd, but often annoying cousin Gwen. Max and Gwen not only keep him grounded but also provide help and hints to bail Ben out of trouble when it is most needed.
With characters and environments taken directly from the hit Cartoon Network series, Ben 10 Plug n' Play allows you to activate the Omnitrix, morph into powerful aliens and battle Vilgax's monsters, robots and madmen, along with other strange characters in some of the wildest places imaginable - all on a fun-filled, action-packed, super-heroic adventure across America and deep into the awesome universe of Ben 10!
Help Card NPCs
- Robot Attack
- Krakken Lake
- Big Apple
- Gang Members
- Kevin 11 (Boss)
- Mummy Dearest
- Carnival Creeps
- Gray Buffet
- Stretching Arms (Invincible, appears several times in Section 1)
- Charm School
- Possessed Armor
- Hex (Boss)
- Power Drain
- Mine Games
- Kraab (Boss, appears in the other Sections but can only be defeated in Section 5)
- Reanimated Prehistoric Skeleton
- Vilgax (Boss)
There are 10 Levels, each one is loosely based on an episode of the first season of the original series. There is also a 300-second (5 minutes) time limit, forcing the player to speed through the level; once this timer is up, their health will start depleting slowly.
Level 1: Robot Attack (And Then There Were 10)
Level 2: Krakken Lake (The Krakken)
Level 3: Big Apple (Kevin 11)
Level 4: Mummy Dearest (Washington B.C.)
Level 5: Carnival Creeps (Last Laugh)
Level 6: Gray Buffet (Permanent Retirement)
Level 7: Charm School (Lucky Girl)
Level 8: Power Drain (Tourist Trap)
Level 9: Mine Games (Hunted)
Level 10: Showdown (Secrets)
|001||Character||Ben Tennyson||Ben, his Grandpa Max and cousin Gwen head off on a summer camping trip to seek adventure - and with his new 'watch' Ben is certain to find it. Scan this card to save games.|
|002||Character||Four Arms||Built for Battle, the Tetramand is a massive species with four powerful arms and a dense armor-plated skin.|
|003||Character||Stinkfly||Lepidopterrans are an insectoid race with transparent wings, sturdy exoskeletons, and stinging tails that deplot a variety of chemical weapons.|
|004||Character||Ripjaws||The Fighting Piscciss Volanns' jaw can grip with the strength of an industrial vise using rows of razor-sharp teeth that can chomp through almost anything.|
|005||Character||XLR8||Kinecelerans reach speeds of more than 500 MPH by manipulating friction, enabling them to defy gravity and run across sheer surfaces.|
|006||Character||Heatblast||Pyronites are Masters of Fire, which they unleash on their enemies, they absorb both flames and heat and can put out a fire as easily as starting one.|
|007||Character||Wildmutt||Vulpimancers are beasts with incredible athletic ability and sharp quills that serve both as projectile weapons and finely tuned sense receptors.|
|008||Character||Diamondhead||Warriors composed of jagged shards of crystals, Petrosapiens reflect light beams and can cut through virtually anything.|
|009||Character||Ghostfreak||Living phantoms, Ectonurites can phase through solid objects, make themselves invisible, and often inhabit other bodies for limited amounts of time.|
|010||Character||Grey Matter||Galvans are five inches tall with soft flexible bones that allow them to squeeze into tight spaces or spring quickly from danger.|
|011||Character||Upgrade||Biomechanical Mecromorphs are able to merge with any technology and "Upgrade" it into an incredible piece of Ultra-Tech.|
|012||Projectile Mod||Shardblaster||Diamondhead fires Crystal Shards.|
|013||Attack Mod||Laser Wave||N/A|
|014||Attack Mod||Prismforce||Diamondhead gains increased spectrum of attacks.|
|015||Defense Mod||Crystal Shield||Diamondhead's hardened exterior repels attacks.|
|017||Speed Mod||Thermostat||Heatblast fans flames and raises temperatures, increasing his attack speed.|
|018||Attack Mod||Blast Furnace||Heatblast ignites an inferno, boosting his attack force.|
|019||Defense Mod||Firewall||Boosts Heatblast's ability to defend against attacks.|
|020||Attack Mod||Razor Quills||Wildmutt rolls into a ball of super-sharp quills, inflicting heavy damage.|
|021||Speed Mod||Feral Slashes||Wildmutt's claws slash with animal intensity, boosting his speed.|
|023||Defense Mod||Sixth Sense||N/A|
|024||Attack Mod||Soul Sink||N/A|
|025||Speed Mod||Ectoslaught||Gives Ghostfreak a boost in his attack speed.|
|026||Attack Mod||Spectral Shriek||Ghostfreak paralyzes enemies with fear, boosting his attack force.|
|027||Defense Mod||Fade Out||Ghostfreak gets more defensive with his aggressor.|
|028||Power Mod||High Jump||Grey Matter attains super high-jumping ability.|
|029||Attack Mod||Mini-Max||Grey Matter makes quick business of an enemy.|
|030||Attack Mod||Bounce Back||N/A|
|031||Defense Mod||Shrink Wrap||Grey Matter is small and harder to hit, boosting his defense against enemies.|
|032||Power Mod||Fliptail||Ripjaws' legs change into a tail.|
|033||Speed Mod||Dive Bomb||Ripjaws dives right into battle, increasing his attack speed.|
|034||Attack Mod||Bite Radius||N/A|
|035||Defense Mod||Scale Armor||Ripjaws' scales boosts his defensive abilities.|
|036||Projectile Mod||Nano Blast||N/A|
|038||Attack Mod||Binary Blaster||N/A|
|040||Power Mod||Big Smack||N/A|
|041||Speed Mod||Thunderclap||Pump up Four Arms' attack speed.|
|042||Attack Mod||Juggernaut||Four Arms' powerful punch campaign boosts his attack.|
|043||Defense Mod||Behemoth||Four Arms becomes even more defensive with his aggressor.|
|044||Projectile Mod||Goo Sting||N/A|
|045||Speed Mod||Hive Mind||Stinkfly's antennae sense enemies' moves, increasing his attack speed.|
|046||Attack Mod||Hyper Wing||N/A|
|047||Defense Mod||Stink Swarm||Stinkfly raises a stink, boosting his defense.|
|048||Projectile Mod||Static Boom||XLR8's static discharge shocks his enemies.|
|049||Attack Mod||Turbo Charge||N/A|
|050||Attack Mod||Gear Shift||N/A|
|051||Defense Mod||Spin Out||N/A|
|052||Villain Defense||Rust Belt||N/A|
|053||Villain Defense||Metal Fatigue||Hunter Droid's health drops.|
|054||Villain Defense||Harpoon||Jonah's movements and reactions are slowed.|
|055||Villain Defense||Deep Six||Jonah's defenses weakened.|
|056||Villain Defense||All Thumbs||Kevin 11's forearm strength is sapped.|
|057||Villain Defense||Flame Out||Kevin 11's Heatblast Fireball attack is doused.|
|058||Villain Defense||Brain Drain||Dr. Animo is confused by his helmet being short-circuited.|
|059||Villain Defense||Bio-Feedback||Dr. Animo's health drops.|
|060||Villain Defense||Hyp-no!||Zombozo is prevented from hypnotizing the player.|
|061||Villain Defense||Reverse Psychology||Zombozo hypnotizes himself.|
|062||Villain Defense||Snail Trail||Limax slows.|
|063||Villain Defense||Surface Tension||Limaxs' outer membranes are weakened.|
|065||Villain Defense||Smoke and Mirrors||Hex's spells act on himself.|
|066||Villain Defense||Short Circuit||N/A|
|067||Villain Defense||Ground Swell||N/A|
|068||Villain Defense||Shell Shock||N/A|
|069||Villain Defense||Out Claw||N/A|
|070||Villain Defense||Gravity Pull||Vilgax slows.|
|071||Villain Defense||Astro-Nought||Vilgax extra susceptible to hits, looses health rapidly.|
|072||Help||Grandpa Max||Grandpa Max provides guidance and wisdom, Players can swipe this card for advice on each level.|
|077||Ultimate||XLR8||Able to travel at near light speed, a Kineceleran Turbo gives off static charges that can be re-directed with devastating results.|
|078||Ultimate||Heatblast||A Pyronite Magus has complete command over the element of fire and is able to shape it to his will.|
|079||Ultimate||Wildmutt||Leaders of the Pack, with their numerous predatory adaptations and heightened senses, Alphamancers are the fiercest animals in the universe.|
|080||Ultimate||Diamondhead||Gemlords are Petrosapien super-warriors composed of rare gemstones with a higher density, they are unrivaled in their military prowess.|
|S01||Ultimate||Ghostfreak||An Ectobeing of the 8th Power, a Wraith's super-natural trans-dimensional powers strike fear into the hearts of species everywhere.|
- Gold Sumo Slammer Card - 1000 points, and collecting one gives the player the energy to transform
- Silver Sumo Slammer Card - 10 points
- Backpack - Peanut Butter and Jelly Sandwiches inside, restores some health and rewards 10 points
Souvenirs are special objects, 9 of them can be found in the game in every level before "Showdown", usually hidden where only a certain alien can access it or by defeating a boss. If the player doesn't have all of these objects when they enter the final level, Ben will lose the Omnitrix, thus making defeating Vilgax much harder. Each souvenir rewards the player with 10 points.
- Robot Attack - Robot Arm
- Krakken Lake - Hydraulic Pump
- Big Apple - Railroad Switch
- Mummy Dearest - Animo's Helmet
- Carnival Creeps - Clown Mask
- Gray Buffet - Grandma's Broach
- Charm School - Magical Rod
- Power Drain - Uranium
- Mine Games - Nozzle
- The final three cards aren't listed in the game's manual, instead having been given out at San Diego Comic Con of 2006.
- Sometimes, when scanning an Alien Card to transform, Ben won't turn into the correct alien. Max says "The Omnitrix is a prototype, and doesn't always function correctly." This is actually an intentional, scripted function.
- There are two cards in the files for the game that might have been cut to make the game more balanced, otherwise the player could have used the "Scan Cards" option in the Pause Menu to exploit them.
- BackPackHealth - The Backpack card will increase your health.
- OmniCharge - The Omnicharge card gives you morph capability.
- Most, if not all of the music in this game is background music from the show.
- After defeating a boss, a clip from the episode the level is based on will play, such as Diamondhead refracting a laser back at the Hunter Drone from And Then There Were 10 or Dr. Animo's T-Rex collapsing from Washington B.C.
|Ben 10 Video Games|
|Ben 10: Alien Force|
|Ben 10: Ultimate Alien|
|Ben 10: Omniverse|